Wednesday, March 2, 2011

Weekly Wednesdays: Episode II: Attack of the Clones

OVERLORD OVERVIEW:
Backgrounds: 0/24 complete,  0/24 colored, 1/24 sketched, 24/24 laid out
Animation: 
Game: Level 1- 18%, Level 1 Boss- 7%
STATUS: GET BACK TO WORK, BRANDON! D:<

IN AMPLE TIME: SCENES 1-3
Currently working on: Scene 2+3, Game Assets


This Week Overview:
Well I had a good plan to play catchup over the weekend, but it didn't quite go as completely planned.  But this is alright because I had a good row with this whole thing recently and as long as I continue at it like I have been everything'll be allllrriigght.

This Week In Schedule:
I've been working away on all assets of the game, as well as miscellaneous tasks regarding the cut scenes. With spring break on the horizon I've added the new short term goal of having a playable alpha up on the blog by the end of this month, sans boss.  Possibly with a menu and intro as is thrown in just for show.  Right now it seems like a pretty good goal, but we'll see how it pans out later.

Current Work Reel of Scenes 1-3

Also have some sketches I did this week!!  Mostly things that are to be fixed up from the current alpha of the first level.



Nothing too luxurious, just some sketchhuuzzzz.  Next week's post will be even more picture heavy!!  Whoohoo!!


Production Check List:
• Scene 1:
- Keyframes 40%
-Roughs 40%
- Final Line 10%
- Shadow 3%
-Backgrounds 6%
- Misc 0%
- Sound 85% (needs score)

• Scene 2:
- Keyframes 60%
-Roughs 0%
- Final Line 10%
- Shadow 1.5%
-Backgrounds 30%
- Misc 0%
- Sound 85% (needs score)

• Scene 3:
- Keyframes 15%
-Roughs 10%
- Final Line 0%
- Shadow 0%
-Backgrounds 0%
- Misc 0%
- Sound 65% (Needs score + True audio in a section)

• Game Assets:
- Mark Sprites 80%
- Ed Sprites 40%
- Backgrounds 0%
- Enemies 24%

----
Weekly Youtube choice: Since I'm currently also messing around with the score a bit I chose another song:
Duchess Says- Tenen non neu
http://www.youtube.com/watch?v=7obxrjEsZQ0

Monday, February 28, 2011

Main Character Character Sheets

Photo Update:
So here are the two heroes of this here game, Mark and Ed.  Hero and Sidekick, or maybe even sidekick hero, and Anti Hero Sidekick?  I'm not even sure anymore...

Mark: Waking up with not much memory of whats going on in the middle of a lab on a work table. With out half of his arm, what a predicament.  Could you lend him a hand, perhaps?


Ed: Ed's a pretty intresting guy, not much is known about him.  He just shows up, floating there in a display barking orders at you.  I assume you can trust him...  I mean what other choice do you really have?



More next week!!

Wednesday, February 23, 2011

New Weekly Wednesdays: Update Madness!!

Hey!! There will now weekly updates with this blog!!!  Which is good, because weekly updates means updates at all!  And updates are importnat or something...

OVERLORD OVERVIEW:
Backgrounds: 0/24 complete,  0/24 colored, 1/24 sketched, 24/24 laid out
STATUS: GET BACK TO WORK, BRANDON! D:<

This Week Overview:
I am currently behind schedule in the production of this project and it's largely the fault of myself, since I've my hands in a-many of other pots.  (Tsk Tsk Brandon)  But I think that if I just set aside a bit of time this weekend to really power on through, I'll get to a good place.  I've also made the decision this week to spread my work out a little more- meaning that I would like to work more spread out instead of being limited by a more limited work arc.  It'll call for a more complex work schedule but, in the end I'll be happier, and not feel as if I'm staring at the same thing forever.  I'll leave that for when I get hired.

This Week In Schedule:
So this week is a big week in catch up.  This weekend I hope to accomplish a lot across the board in every area of what I'm working on.   After taking a nice little look at what I have left to do, I've decided that I need to take the time to work on a number of backgrounds a week.  Most of the backgrounds are in the first scene, the second two scenes only have 1-2 each.  So I've decided that I should accept no less than 4 sketched backgrounds a week, 2 lined and flat colored background, or one finished background a week from myself.  Or some weird balance of all of them.  This should help me at least have a more finished looking film in the end. Concerns at this point, is that I'm pretty sure I won't have too much of a beta of the game in the end, as well as some of the lip-syncing for the first scene may not be completed by the end of the semester.  But I will definitely try my best.

Production Check List:
• Scene 1:
- Keyframes 40%
-Roughs 40%
- Final Line 10%
- Shadow 3%
-Backgrounds 6%
- Misc 0%
- Sound 85% (needs score)
• Scene 2:
- Keyframes 60%
-Roughs 0%
- Final Line 10%
- Shadow 1.5%
-Backgrounds 30%
- Misc 0%
- Sound 70% (needs sfx + score)
• Scene 3:
- Keyframes 15%
-Roughs 10%
- Final Line 0%
- Shadow 0%
-Backgrounds 0%
- Misc 0%
- Sound 35% (Needs stand in audio for a section + score + sfx)
• Game Assets:
- Mark Sprites 80%
- Ed Sprites 40%
- Backgrounds 0%

-
This weeks entry was kinda devoid of pics and vids, so I'll leave with a hiaku of my own creation:
Yeah, yeah, ya'know? Hmmm.
Yeah, yeah, ya'know? Hmmm, yeah, yeah.
Ya'know?  Hmmm, yeah yeah.
----
Fairly inspired by Life Without Buildings song Let's Get Out:
http://www.youtube.com/watch?v=LZQ3eIBDYHU

Monday, January 31, 2011

Mock Box Art

So for those not familiar with the joke, the entire inspiration behind this game's box art is based on this little gem of a cover:


This is not only hilarious because of the amazing job capturing Megaman's likeness, but also because I don't think there's a single palm tree in all of Megaman.  Regardless I have crafted this mock game box in the same general direction.



Sunday, October 31, 2010



I have most of the scenes timed out and right now and so far I guesstimate the entire collection of shorts to be around 4:20.  This is.... alot.... now a decentt amount of this is holds but I dunno.  I really want to get this thing done by 2012.  That's my goal.
And by thing I mean the cutscenes part.  The game will definitely be finished by mid 2012, or my name isn't BRAAEINDIN BEEIBCOCK